![]() Supply chute - workers can be directed to deposit items into chutes.Create wagon - wagons can move 4 items at a time, but they can not harvest items.If you keep running low on planks, build another lumber mill or make sure you have enough workers assigned. Natural resources like grain, wood, and stones can be put into chutes. Chutes that connect to buildings will automatically deposit into that buildings. Lacerating bite - attack that also causes the target to suffer 1 damage per turn for 3 turns.Comparing carts to wagons and workers carts have the benefit of a larger capacity (10 vs 4 vs 1) and thus better throughput.Chutes placed on the output tile of a building will automatically send out its inventory items. That's pretty much it at that point in the game. And frankly I never bother with them either, for the benefit of extra capacity they have a hugely annoying restriction that they can only transport bulk goods (wood but not planks, iron ore but not iron bars, etc). However you seem to be misunderstanding the role of carts. also full trains) tend to work best in long distance scenario's. While you can build conveyors halfway across the map it A) tends to look really ugly and B) is hard to upgrade. The transport capacity of a railway however can be pretty easily upgrades by adding wagons or trains.Ĭarts have a minor advantage over full trains in that you don't need to supply fuel and water. That's minor because by the time you have trains plopping down a forester and a few wells is very easy on most maps and often enough trains need to transport coal anyway. With all that in mind I'd say wooden carts are useful if:Ģa. ![]() The distance to move across is long AND/ORĢb. ![]() (And if full trains are an option those tend to be even better, though even more expensive.) You expect to need more throughput than (multiple) belts can provide.ģ. Originally posted by Silv:With all that in mind I'd say wooden carts are useful if:ģ. Metal carts are not yet available or too expensive. (And if full trains are an option those tend to be even better, though even more expensive.) Belts are better than wood carts. A wood cart has 10 capacity and moves at 1.5 blocks per second on wood rail. That seems like wood carts/rail is better but. Carts have to make round-trips (which halves your production), their production is diminished by distance (unlike belts), carts often aren't completely full which limits their capacity, and worst of all wood carts can only carry loose-bulk. To double the throughput of a cart-line, one only needs to purchase double the number of carts. More directly to the point, if you're running the described cart-track (10 items 1.5blocks/sec) 50% under capacity it still outperforms a cloth conveyor belt by triple even with the round-trip figured in. Besides, for handling bulk, skip the conveyor belt and install a chute running at 2.8 blocks/sec. Originally posted by bluemonkey:To double the throughput of a cart-line, one only needs to purchase double the number of carts. To double the throughput of a conveyor belt, twice as many belts at greater cost of materials and space must be installed. With some additional planning, the same rail lines can be shared for multiple different products further reducing the cost and space requirements vs an equivalent belt setup. ![]() Overall, I agree with you that wooden mine carts aren't useful with the default game settings. Currently only the main façade stands has been restored and incorporated into the new city hall.Before metal is available, I simply haven't much need for high throughput, long distance transportation. Its emblematic building, the factory, has been intended for several uses, notably as a hospice. Throughout its 200-year history, the municipality has suffered ups and downs. The whole area has been recently declared a historic and artistic monument so it cannot be modified, to protect the original houses that still remain. ![]() In front of the factory a great square was opened (at present named Plaza de España) which was linked with another now named Plaza de Fernando VI. After the king's death shortly thereafter, the project was developed by Ferdinand VI, who appointed Ventura de Argumosa as the governor of the Royal Place.Īround the factory workers' dwellings were built, which resulted in the origin of the town. In 1746 King Philip V bought the area where San Fernando now stands to install a royal fabric factory. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |